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Dying Light 2 Unruly Brother

Unruly Blood brother is part of IGN's Dying Light 2: Stay Human Walkthrough. In this Main Quest, Aiden will rescue Sophie'due south brother from a Night Zone.

Rewards:

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  • 1000 Gainsay XP
  • 1000 Parkour XP
  • Molotov recipe
  • Weapon: Rare Scrapper Hammer

This mission starts right after talking with Sophie, equally Aiden is tasked with finding her brother (Barney) in a Dark Zone located at Quarry End, a city sector controlled by the Peacekeepers. Keep in mind that Unruly Brother is a night quest, then y'all tin can but complete it at night (you tin can rest in the bed within the Bazaar to forrard fourth dimension).

Finding Barney

Either way, once information technology'due south nighttime exterior, check your Journal Carte and rails the mission. A yellowish marker will announced indicating Barney's location, follow it.

The marker volition atomic number 82 you to a cleaved door that you lot can utilise to go inside, be careful equally the area is flooded with dormant infected, and then you'll accept to hunker, use Aiden's survivor sense and keep your altitude to avert alerting them of your presence.

In one case inside, Aiden will radio Sophie to tell her that Barney is nowhere to be found; notwithstanding, she volition insist that he has to keep looking. Information technology turns out that Barneys is on the edifice's 2d flooring. To go there, you'll have to go to the cash annals on the right side of the room and jump to the top of the clothing rack next to it.

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From there, you'll be able to bound to the chandelier that's hanging from the roof.

Jumping to the chandelier will make it swing, use the momentum to jump to the second flooring. Y'all'll run across a zombie banging on a airtight door, deal with it and endeavour to open the door; Barney volition talk from the other side.

He won't open up the door at kickoff, fearing that Aiden is just afterwards the crystals, a dialogue bicycle volition announced, and you lot can tell Barney 1 of the following:

  • Come up out or I'll brand you (colored in yellow)
  • Stop acting tougher than you are (colored in yellow)
  • Your sister is worried about you (colored in yellow)

Either manner, Barney won't budge, and so he'll continue the door airtight, leaving Aiden defenseless to a group of infected that were attracted by the noise. You'll accept to articulate the area of all the zombies.

After killing the infected, go dorsum to the door, and Aiden will talk to Barney once again. This time he'll open the door. Aiden wants to bring Barney back to Sophie, simply Barney doesn't desire to leave until they detect Birdie, a kid who helped Barney lure the infected away so he could hibernate in the room where Aiden found him. You'll accept the option to tell Barney one of the following:

  • I'll look for him (colored in yellow)
  • He'll take to find help on his own. Nosotros're leaving (colored in yellow)

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Finding Birdie

Aiden will now accept to find the other kid. The trouble is that he doesn't know where Birdie is. Spring downwardly to the first level of the building and follow the yellow marker to the door well-nigh the cash register; you'll exist able to investigate a bloody handprint that must be Birdie's.

Open the door, and yous'll be outside; use Aiden's survivor sense to easily come across Baboon'due south trail (it will be highlighted in bright cherry-red), follow it, and it volition lead you to the edifice in forepart of the store where Barney was.

Spring through the window and keep using the survivor sense; you'll detect that the trail goes up a broken piece of floor, climb it to the second flooring.

Once you're in the upper level, turn effectually to face up the windows, follow the trail to the building'south tertiary floor, and become through the door frame that has wooden boxes partially blocking the way, Aiden will clasp right through them.

Y'all'll find a badly injured Birdie sitting on the floor in that room. Talk to him. The kid will ask Aiden for his radio so he can talk to his mom, then he'll die from the injuries.

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Going Back to the Bazaar

Aiden will contact Barney, only surprise, the guy is already dorsum at the Bazaar with Sophie, and so follow the yellow marker back to the Bazaar. Once inside, follow the marker to a storage room where a woman is patching Barney up.

Aiden will be able to ask Barney the post-obit questions:

  • Why did you trick me? (colored in yellow)
  • Why, got something to hide? (colored in white)

Talking to Sophie

Either fashion, Aiden will confront Barney for what happened to Birdie and leave the room to discover Sophie, she will be inside the church building talking with Carl.

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Later on the chat is over, you can ask her the following:

  • Enquire most the PK commander (colored in white)
  • Why'd you desire the crystals? (colored in white)
  • Enquire about the conversation with Carl (colored in yellow)

Aiden will learn that two thugs took over the just water belfry in the surface area two weeks agone. They were Bazaarians, simply Carl exiled them, so they seized the tower and threatened to blow it up if they didn't get weekly medicines, food, and crystals, so that's why Barney went out to find the crystals in the Dark Zone. Later Sophie explains their situation, you can enquire her:

  • And the people don't know anything? (colored in white)
  • What are you going to practice? (colored in yellow)

Sophie tells Aiden that she volition keep with Carl's programme of paying off the thugs, and since she trusts Aiden at present, she asks him to go to the identify where the deal volition go down to make sure everything goes according to the program.

Afterward the chat is over, the mission will be complete and some other Principal Quest, The Inflow, will brainstorm.

Up Next: The Inflow

In This Wiki Guide

Dying Light 2

Dying Calorie-free 2

The fate of a decaying Metropolis is in your hands. Every choice matters in Dying Light 2, the bold sequel to a best-selling open-world phenomenon.

Source: https://www.ign.com/wikis/dying-light-2/Unruly_Brother

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