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Pokemon Black And White Petilil

Name Other Names No. Gender Ratio Type
Petilil
Nippon: Churine
チュリネ
French: Chlorobule
German: Lilminip
Korean: 치릴리
National: #548
BW Unova: #54
B2W2 Unova: #084
Abilities: Chlorophyll - Ain Tempo - Leaf Guard (Subconscious Ability)
Chlorophyll: When sunny, the Pokémon's Speed doubles. All the same, Speed will not double on the turn conditions becomes Clear Skies.
Own Tempo: The Pokémon cannot be Confused while having this ability.
Hidden Ability (Available):
Leaf Guard: Prevents the Pok�monday from receiving status conditions during strong sunlight.
Classification Height Weight Capture Charge per unit Base Egg Steps
Bulb Pok�mon ane�08�
0.5m
14.6lbs
vi.6kg
190 v,120
Experience Growth Base Happiness Effort Values Earned Abscond Flag
1,000,000 Points
Medium Fast
70 1 Sp. Attack Point(s)
102
Damage Taken
*1 *2 *0.5 *0.5 *0.5 *ii *1 *2 *0.5 *2 *1 *2 *one *1 *1 *1 *i
Wild Hold Item Egg Groups
Locations - In-Depth Details
Black Trade from White
White Pinwheel Forest, Arable Shrine, Lostlorn Forest Details
Black 2 Trade Required
White two Castelia City, Pinwheel Woods, Lostlorn Wood, Arable Shrine, Victory Road Details
Dream World Pleasant Forest - Beginning (B2W2 only) Details
Trainer Locations Details

Flavor Text
Black The leaves on its caput are very bitter. Eating 1 of these leaves is known to refresh a tired body.
White Since they adopt moist, nutrient-rich soil, the areas where Petilil live are known to be good for growing plants.
Black 2 The leaves on its head grow right back even if they fall out. These biting leaves refresh those who swallow them.
White 2

Black/White/Black ii/White 2 Level Upwardly
Level Set on Name Type Cat. Att. Acc. PP Result %
Absorb 20 100 25 --
A food-draining attack. The user's HP is restored past half the damage taken past the target.
iv Growth -- -- xl --
The user'south body grows all at once, raising the Attack and Sp. Atk stats.
eight Leech Seed -- 90 x --
A seed is planted on the target. Information technology steals some HP from the target every turn.
ten Sleep Pulverization -- 75 15 --
The user scatters a large cloud of sleep-inducing dust around the target.
13 Mega Drain xl 100 15 --
A food-draining assail. The user's HP is restored by one-half the harm taken by the target.
17 Synthesis -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
nineteen Magical Foliage threescore -- 20 --
The user scatters curious leaves that chase the target. This attack will non miss.
22 Stun Spore -- 75 30 --
The user scatters a cloud of paralyzing powder. It may leave the target with paralysis.
26 Giga Bleed 75 100 10 --
A food-draining attack. The user's HP is restored past half the impairment taken by the target.
28 Aromatherapy -- -- five --
The user releases a soothing scent that heals all status problems affecting the user's political party.
31 Helping Hand -- -- 20 --
The user assists an ally by boosting the power of its attack.
35 Energy Ball 80 100 10 --
The user draws power from nature and fires information technology at the target. It may likewise lower the target'due south Sp. Def.
37 Entrainment -- 100 fifteen --
The user dances with an odd rhythm that compels the target to mimic it, making the target'southward Ability the same equally the user'south.
40 Sunny Day -- -- 5 --
The user intensifies the sun for v turns, powering up Fire-type moves.
44 After You -- -- 15 --
The user helps the target and makes it utilize its motility right after the user.
46 Leaf Storm 140 xc 5 --
The user whips up a storm of leaves around the target. The set on's recoil harshly reduces the user's Sp. Atk stat.
TM & HM Attacks
TM/HM # Set on Name Blazon Cat. Att. Acc. PP Event %
TM06 Toxic -- xc x --
A movement that leaves the target desperately poisoned. Its toxicant impairment worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique assault that varies in type and intensity depending on the Pok�mon using information technology.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering upward Fire-type moves.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status issues for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 x --
A two-turn assault. The user gathers light, then blasts a arranged beam on the second turn.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Squad -- -- fifteen --
By moving rapidly, the user makes illusory copies of itself to heighten its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for 2 turns. It fully restores the user's HP and heals any condition problem.
TM45 Attract -- 100 15 --
If information technology is the reverse gender of the user, the target becomes infatuated and less likely to attack.
TM48 Circular sixty 100 15 --
The user attacks the target with a song. Others tin can join in the Round and make the attack practise greater damage.
TM53 Energy Ball eighty 100 ten --
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target'southward accuracy. Information technology tin also be used to illuminate caves.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- ninety 15 --
The user enrages and confuses the target. Nonetheless, it as well sharply raises the target'due south Assault stat.
TM90 Substitute -- -- x --
The user makes a re-create of itself using some of its HP. The copy serves every bit the user's decoy.
HM01 Cut 50 95 30 --
The target is cutting with a scythe or a hook. It can also be used to cut down thin trees.
Egg Moves (Details)
Set on Proper name Type Cat. Att. Acc. PP Effect %
Natural Gift ?? 100 15 -- Details
The user draws power to attack past using its held Berry. The Berry determines its type and ability.
Charm -- 100 20 -- Details
The user gazes at the target rather charmingly, making it less wary. The target's Assail is harshly lowered.
Suffer -- -- 10 -- Details
The user endures whatsoever assail with at least 1 HP. Its chance of failing rises if it is used in succession.
Ingrain -- -- 20 -- Details
The user lays roots that restore its HP on every turn. Because information technology is rooted, it tin can't switch out.
Worry Seed -- 100 x -- Details
A seed that causes worry is planted on the target. It prevents slumber by making its Power Insomnia.
Grasswhistle -- 55 15 -- Details
The user plays a pleasant melody that lulls the target into a deep sleep.
Sweet Aroma -- 100 twenty -- Details
A sweet scent that lowers the opposing team'due south evasiveness. Information technology also lures wild Pok�mon if used in grass, etc.
Abide ?? -- 10 -- Details
The user endures attacks for ii turns, then strikes back to cause double the damage taken.
Healing Wish -- -- x -- Details
The user faints. In return, the Pok�mon taking its identify will have its HP restored and status cured.
Blackness ii/White 2 Move Tutor Attacks
Attack Name Blazon True cat. Att. Acc. PP Upshot %
After You -- -- 15 --
The user helps the target and makes it apply its move right after the user.
Covet lx 100 xl --
The user endearingly approaches the target, then steals the target'due south held item.
Giga Drain 75 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Heal Bell -- -- five --
The user makes a soothing bell chinkle to heal the status problems of all the party Pok�monday.
Helping Hand -- -- 20 --
The user assists an marry by boosting the power of its assail.
Seed Bomb 80 100 15 --
The user slams a barrage of hard-shelled seeds down on the target from above.
Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
Snore 40 100 15 --
An set on that can exist used only if the user is asleep. The harsh noise may likewise make the target flinch.
Synthesis -- -- 5 --
The user restores its ain HP. The amount of HP regained varies with the weather.
Worry Seed -- 100 10 --
A seed that causes worry is planted on the target. Information technology prevents slumber by making its Power Insomnia.
Stats
HP Attack Defense Sp. Attack Sp. Defense force Speed
Base Stats 45 35 fifty 70 50 30
Max Stats
Hindering Nature
Lv. 50 105 - 152 36 - 78 49 - 91 67 - 109 49 - 91 31 - 73
Lv. 100 200 - 294 67 - 152 94 - 179 130 - 215 94 - 179 58 - 143
Max Stats
Neutral Nature
Lv. 50 105 - 152 40 - 87 55 - 102 75 - 122 55 - 102 35 - 82
Lv. 100 200 - 294 75 - 169 105 - 199 145 - 239 105 - 199 65 - 159
Max Stats
Beneficial Nature
Lv. 50 105 - 152 44 - 95 60 - 112 82 - 134 60 - 112 38 - xc
Lv. 100 200 - 294 82 - 185 115 - 218 159 - 262 115 - 218 71 - 174

Source: https://www.serebii.net/pokedex-bw/548.shtml

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